이게 맞나 모르겠네여...
글을 읽어보면 다이렉트 사운드 제한해논거는 없다구 나오는데..
레던던시가 안생길 정도면 될것 같은데....^^
죄송 Audio쪽은 제가 정확히는 몰라서
Unlike WAVEMIX.DLL, which can only mix up to eight waves (game programmer lingo for WAV files) and only reliably produce 8-bit output waveforms, DirectSound places no predefined limit on the number of waves that can be mixed. The output waveform can be at any of the current standard sampling rates. On sound cards that support hardware mixing, there is virtually no CPU hit for each combination of sounds. On sound cards that do not support hardware mixing, the impact of mixing is minimal; each mixed wave file consumes less than 1 percent of CPU time.
글을 읽어보면 다이렉트 사운드 제한해논거는 없다구 나오는데..
레던던시가 안생길 정도면 될것 같은데....^^
죄송 Audio쪽은 제가 정확히는 몰라서
Unlike WAVEMIX.DLL, which can only mix up to eight waves (game programmer lingo for WAV files) and only reliably produce 8-bit output waveforms, DirectSound places no predefined limit on the number of waves that can be mixed. The output waveform can be at any of the current standard sampling rates. On sound cards that support hardware mixing, there is virtually no CPU hit for each combination of sounds. On sound cards that do not support hardware mixing, the impact of mixing is minimal; each mixed wave file consumes less than 1 percent of CPU time.